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Old Jul 21, 2005, 11:45 AM // 11:45   #61
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I like the samurai and lancer idea but i think the game has more of a general feel than a specific class type.

1. Weapon Master

Armour - 65 + 15 vs elements
Energy - 2 ticks regen, 30 energy

Attributes.
Prim only- Defensive Nature- upto 1% chance to evade or block attacks per att
Duel weapons - less dmg, higher attack rate.
2 Handed axe - higher dmg axe, but slower attack rate.
2 handed sword - higher dmg sword, faster than the 2h axe,about the speed of a hammer.
Polearms - very slow attack rate, specialised attacks, long close combat range.
General - general stuff

some skills. note im only going to write a few so you can get the idea of how differently you could play this class.

Defensive Nature

Protection guard - for upto 10 sec if you are near target ally you attempt to block any attacks made on this ally.
Open Defense - for upto 10 sec All party member within range lose 10 armour but gain a 10% chance to evade any spell attack.

Duel weapons - while using duel weapons

Rapid attack - for upto 10 sec your attack speed is incresed by 50%.
Disarming blows -for upto 10sec while attacking you cause 1/2 dmg but disarm any attack made by the foe you are attacking.

2 Handed Axe - while using 2h axe

Fear Full Strike - you miss the target, but cause the target to fallover (knockdown)to avoid the attack.
Decisive strike - +** dmg, if your target is at full health you attack for 20% extra dmg.

2 handed sword - while using 2h aword

Disableing blow - +** dmg, your next attack will disarm your apponent for upto 5 sec.
Razor sharp blade - +** dmg, if target has > 50% health this attack has 30% armour penetration.

Polearms - while using polearms

Held strike - if this attack hits you and your target cannot move or use skills or spells for upto 10 sec.
Forced strike - if this attack hits your target is forced backwards for 3 sec.

Anyway i hope you can see what im getting at .. its a warrior class that generally uses skills with tactics, the current warrior class calls for generalised combat "kill kill kill" tactics and normally you dont see warriors vs warriors in pvp. This class on the other hand would combine heavy support attacks and defensive protective tactics, which would imply that the weapon master is effective in attacking oppnents as well as protecting other party members vs warriors etc..

sry for the bad spelling, rushed typing, no spell check etc..
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Old Jul 21, 2005, 03:42 PM // 15:42   #62
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Continues to support the idea stated by Gearfire.

LANCER ALL THE WAY!!!
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Old Jul 21, 2005, 04:39 PM // 16:39   #63
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Samurai always used bows, right up till the very end.

Few people know about this because Japanese bows were nothing special, they looked rather ridiculous actually.

But it'd be a sin not to have it for the samurai, especially when you need to distinguish him from the common warrior.
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Old Jul 21, 2005, 05:18 PM // 17:18   #64
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Guild Wars: Chapter 2 needs to have a rogue class. This class will have the following skills:

Agility
This attribute has several skills which get better as you increase this attribute it also makes your charcter better when using any attacking and evasion skills. Something like sprint would be here.

Stealth
Stealth is a Rogue’s primary only attribute. It gives a Rogue the ability to be undetected and attack foes without suffering from physical or projectile damage but can suffer from hex or condition from spells. These skills consume 15-25 energy, duration is only a few seconds but last longer with higher stealth attribute, cast time depends on stance, and recharge time is 15-60 seconds.

Tricks
This attribute gives the Rogue the ability to use cunning tricks. Skills that involve deception and manipulation.

I would like to see Rogues having the ability to dual two weapons.
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Old Jul 21, 2005, 05:36 PM // 17:36   #65
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Shape Shifter.

These worked really well in Never Winter nights. You can have a shift changing Signet that allows to to change into a NPC Monster that your capture and replicate off.

Imagine having the option of Shifting into a Wurm Or Necrid Horseman and pounding the life out your enemies.

Just not sure how it would be adapted into the new chapters. Maybe having a third proffesion that allows you to add on to your built up character or will we have to start over at lvl1 ???

Last edited by Sandman Uk; Jul 21, 2005 at 05:43 PM // 17:43..
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Old Aug 01, 2005, 02:20 PM // 14:20   #66
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Jedi- They get force power, dual lightsaber, sprint, mind control...etc. They could find different crystals for their lightsabers in the various caves/collectors....whoops, wrong game! lol
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Old Aug 01, 2005, 04:03 PM // 16:03   #67
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Quote:
Originally Posted by derrtyboy69
8 rogues with murder: invincible

they need a new melee class
maybe a little tweaks here and there
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Old Aug 01, 2005, 04:13 PM // 16:13   #68
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I would take a Rogue over a Lancer anyday. Rogues could be so cool heheh.

Another idea is after you reach the max level, you are given the choice to upgrade your character. Like Warrior -> Champion, Monk -> ArchMonk or something, Necromancer -> Vampire, etc... when you get to your max level, u can choose upgrade and start at 1. I think it would be cool. xD
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Old Aug 02, 2005, 03:04 AM // 03:04   #69
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Quote:
Originally Posted by Chrisby Pwns
I would take a Rogue over a Lancer anyday. Rogues could be so cool heheh.

Another idea is after you reach the max level, you are given the choice to upgrade your character. Like Warrior -> Champion, Monk -> ArchMonk or something, Necromancer -> Vampire, etc... when you get to your max level, u can choose upgrade and start at 1. I think it would be cool. xD

Most everyone wants a Rogue, including me. In this game though you combine professions. There's no reason we can't have both anyway. I'm just tired of hearing "Rogue!!".

What upgrades are you talking about? Because all that you implied was a name change.
Few more detail how that would work with the skill system, as everything is supposed to balanced. That just tells me its going to take longer to get the character you want.
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Old Aug 02, 2005, 04:08 AM // 04:08   #70
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I think a class that can steal/use those "monsters only" skills like the blue mage in final fanstasy tactics advanced would be really cool in any MMO.

The problem is it would only work if they added more monsters only skills, which i can see easily happening in the future. It would use the usual caster stuff (or maybe ranger-level armor with a staff?) And yes Spectral Agony would have to be off limits.
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